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- /* $Id: dd.h,v 1.4 1997/02/10 19:22:47 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: dd.h,v $
- * Revision 1.4 1997/02/10 19:22:47 brianp
- * added device driver Error() function
- *
- * Revision 1.3 1997/01/16 03:34:33 brianp
- * added preliminary texture mapping functions and cleaned up documentation
- *
- * Revision 1.2 1996/11/13 03:51:59 brianp
- * updated comments
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef DD_INCLUDED
- #define DD_INCLUDED
-
-
- /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
-
-
- /*
- * Device Driver (DD) interface
- *
- *
- * All device driver functions are accessed through pointers in the
- * dd_function_table struct (defined below) which is stored in the GLcontext
- * struct. Since the device driver is strictly accessed trough a table of
- * function pointers we can:
- * 1. switch between a number of different device drivers at runtime.
- * 2. use optimized functions dependant on current rendering state or
- * frame buffer configuration.
- *
- * The function pointers in the dd_function_table struct are divided into
- * two groups: mandatory and optional.
- * Mandatory functions have to be implemented by every device driver.
- * Optional functions may or may not be implemented by the device driver.
- * The optional functions provide ways to take advantage of special hardware
- * or optimized algorithms.
- *
- * The function pointers in the dd_function_table struct are first
- * initialized in the "MakeCurrent" function. The "MakeCurrent" function
- * is a little different in each divice driver. See the X/Mesa, GLX, or
- * OS/Mesa drivers for examples.
- *
- * Later, Mesa may call the dd_function_table's UpdateState() function.
- * This function should initialize the dd_function_table's pointers again.
- * The UpdateState() function is called whenever the core (GL) rendering
- * state is changed in a way which may effect rasterization. For example,
- * the TriangleFunc() pointer may have to point to different functions
- * depending on whether smooth or flat shading is enabled.
- *
- * Note that the first argument to every device driver function is a
- * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
- * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
- * for an example.
- *
- * For more information about writing a device driver see the ddsample.c
- * file and other device drivers (xmesa[123].c, osmesa.c, etc) for examples.
- *
- *
- * Look below in the dd_function_table struct definition for descriptions
- * of each device driver function.
- *
- *
- * In the future more function pointers may be added for glReadPixels
- * glCopyPixels, etc.
- *
- *
- * Notes:
- * ------
- * RGBA = red/green/blue/alpha
- * CI = color index (color mapped mode)
- * mono = all pixels have the same color or index
- *
- * The write_ functions all take an array of mask flags which indicate
- * whether or not the pixel should be written. One special case exists
- * in the write_color_span function: if the mask array is NULL, then
- * draw all pixels. This is an optimization used for glDrawPixels().
- *
- * IN ALL CASES:
- * X coordinates start at 0 at the left and increase to the right
- * Y coordinates start at 0 at the bottom and increase upward
- *
- */
-
-
-
-
-
- /*
- * Device Driver function table.
- */
- struct dd_function_table {
-
- /**********************************************************************
- *** Mandatory functions: these functions must be implemented by ***
- *** every device driver. ***
- **********************************************************************/
-
- void (*UpdateState)( GLcontext *ctx );
- /*
- * UpdateState() is called whenver Mesa thinks the device driver should
- * update its state and/or the other pointers (such as PointsFunc,
- * LineFunc, or TriangleFunc).
- */
-
- void (*ClearIndex)( GLcontext *ctx, GLuint index );
- /*
- * Called whenever glClearIndex() is called. Set the index for clearing
- * the color buffer.
- */
-
- void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
- /*
- * Called whenever glClearColor() is called. Set the color for clearing
- * the color buffer.
- */
-
- void (*Clear)( GLcontext *ctx,
- GLboolean all, GLint x, GLint y, GLint width, GLint height );
- /*
- * Clear the current color buffer. If 'all' is set the clear the whole
- * buffer, else clear the region defined by (x,y,width,height).
- */
-
- void (*Index)( GLcontext *ctx, GLuint index );
- /*
- * Sets current color index for drawing flat-shaded primitives.
- */
-
- void (*Color)( GLcontext *ctx,
- GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
- /*
- * Sets current color for drawing flat-shaded primitives.
- */
-
- GLboolean (*SetBuffer)( GLcontext *ctx, GLenum mode );
- /*
- * Selects either the front or back color buffer for reading and writing.
- * mode is either GL_FRONT or GL_BACK.
- */
-
- void (*GetBufferSize)( GLcontext *ctx,
- GLuint *width, GLuint *height );
- /*
- * Returns the width and height of the current color buffer.
- */
-
-
- /***
- *** Functions for writing pixels to the frame buffer:
- ***/
- void (*WriteColorSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] );
- /*
- * Write a horizontal run of RGBA pixels.
- */
-
- void (*WriteMonocolorSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] );
- /*
- * Write a horizontal run of mono-RGBA pixels.
- */
-
- void (*WriteColorPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte red[], const GLubyte green[],
- const GLubyte blue[], const GLubyte alpha[],
- const GLubyte mask[] );
- /*
- * Write an array of RGBA pixels at random locations.
- */
-
- void (*WriteMonocolorPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] );
- /*
- * Write an array of mono-RGBA pixels at random locations.
- */
-
- void (*WriteIndexSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLuint index[],
- const GLubyte mask[] );
- /*
- * Write a horizontal run of CI pixels.
- */
-
- void (*WriteMonoindexSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[] );
- /*
- * Write a horizontal run of mono-CI pixels.
- */
-
- void (*WriteIndexPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] );
- /*
- * Write a random array of CI pixels.
- */
-
- void (*WriteMonoindexPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[] );
- /*
- * Write a random array of mono-CI pixels.
- */
-
- /***
- *** Functions to read pixels from frame buffer:
- ***/
- void (*ReadIndexSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLuint index[] );
- /*
- * Read a horizontal run of color index pixels.
- */
-
- void (*ReadColorSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] );
- /*
- * Read a horizontal run of RGBA pixels.
- */
-
- void (*ReadIndexPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint indx[], const GLubyte mask[] );
- /*
- * Read a random array of CI pixels.
- */
-
- void (*ReadColorPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- const GLubyte mask[] );
- /*
- * Read a random array of RGBA pixels.
- */
-
-
- /**********************************************************************
- *** Optional functions: these functions may or may not be ***
- *** implemented by the device driver. If the device driver ***
- *** doesn't implement them it should never touch these pointers ***
- *** since Mesa will either set them to NULL or point them at a ***
- *** fall-back function. ***
- **********************************************************************/
-
- void (*Finish)( GLcontext *ctx );
- /*
- * Called whenever glFinish() is called.
- */
-
- void (*Flush)( GLcontext *ctx );
- /*
- * Called whenever glFlush() is called.
- */
-
- GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
- /*
- * Implements glIndexMask() if possible, else return GL_FALSE.
- */
-
- GLboolean (*ColorMask)( GLcontext *ctx,
- GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- /*
- * Implements glColorMask() if possible, else return GL_FALSE.
- */
-
- GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
- /*
- * Implements glLogicOp() if possible, else return GL_FALSE.
- */
-
- void (*Dither)( GLcontext *ctx, GLboolean enable );
- /*
- * Enable/disable dithering.
- */
-
- void (*Error)( GLcontext *ctx );
- /*
- * Called whenever an error is generated. ctx->ErrorValue contains
- * the error value.
- */
-
-
- /***
- *** For supporting hardware Z buffers:
- ***/
-
- void (*AllocDepthBuffer)( GLcontext *ctx );
- /*
- * Called when the depth buffer must be allocated or possibly resized.
- */
-
- void (*ClearDepthBuffer)( GLcontext *ctx );
- /*
- * Clear the depth buffer to depth specified by CC.Depth.Clear value.
- */
-
- GLuint (*DepthTestSpan)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- GLubyte mask[] );
- void (*DepthTestPixels)( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
- /*
- * Apply the depth buffer test to an span/array of pixels and return
- * an updated pixel mask. This function is not used when accelerated
- * point, line, polygon functions are used.
- */
-
- void (*ReadDepthSpanFloat)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLfloat depth[]);
- void (*ReadDepthSpanInt)( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth depth[] );
- /*
- * Return depth values as integers for glReadPixels.
- * Floats should be returned in the range [0,1].
- * Ints (GLdepth) values should be in the range [0,MAXDEPTH].
- */
-
-
- /***
- *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
- ***/
-
- points_func PointsFunc;
- /*
- * Called to draw an array of points.
- */
-
- line_func LineFunc;
- /*
- * Called to draw a line segment.
- */
-
- triangle_func TriangleFunc;
- /*
- * Called to draw a filled triangle.
- */
-
-
- /***
- *** Misc functions:
- ***/
-
- GLboolean (*DrawPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLboolean packed,
- const GLvoid *pixels );
- /*
- * Called from glDrawPixels().
- */
-
- GLboolean (*Bitmap)( GLcontext *ctx, GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const struct gl_image *bitmap );
- /*
- * Called from glBitmap().
- */
-
- void (*Begin)( GLcontext *ctx, GLenum mode );
- void (*End)( GLcontext *ctx );
- /*
- * These are called whenever glBegin() or glEnd() are called.
- * The device driver may do some sort of window locking/unlocking here.
- */
-
-
- /***
- *** Texture mapping functions:
- ***/
-
- void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
- /*
- * Called whenever glTexEnv*() is called.
- * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
- * If pname is GL_TEXTURE_ENV_MODE then param will be one
- * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
- */
-
- void (*TexImage)( GLcontext *ctx, GLenum target,
- GLuint texObject, GLint level, GLint internalFormat,
- const struct gl_texture_image *image );
- /*
- * Called whenever a texture object's image is changed.
- * texObject is the number of the texture object being changed.
- * level indicates the mipmap level.
- * internalFormat is the format in which the texture is to be stored.
- * image is a pointer to a gl_texture_image struct which contains
- * the actual image data.
- */
-
- void (*TexParameter)( GLcontext *ctx, GLenum target, GLuint texObject,
- GLenum pname, const GLfloat *params );
- /*
- * Called whenever glTexParameter*() is called.
- * target is GL_TEXTURE_1D or GL_TEXTURE_2D
- * texObject is the texture object to modify
- * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
- * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
- * params is dependant on pname. See man glTexParameter.
- */
-
- void (*BindTexture)( GLcontext *ctx, GLenum target, GLuint texObject );
- /*
- * Called whenever glBindTexture() is called. This specifies which
- * texture is to be the current one.
- */
-
- void (*DeleteTexture)( GLcontext *ctx, GLuint texObject );
- /*
- * Called when a texture object can be deallocated.
- */
-
- };
-
-
-
- #endif
-
-